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Steam validate gmod file dedi
Steam validate gmod file dedi









steam validate gmod file dedi

Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup.Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge.Fixed func_healthcharger and func_recharge not updating its texture index.Fixed a regression with string.Comma where it wouldn't format huge numbers properly.Failing to save jpeg screenshots/posters actually says that it failed in console.Fixed hook.Add giving a less than useful error when given a nil to second argument.Flash the game window when loading screen disappears to let the player know the loading is finished.Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution).Put motionsensor.GetColourMaterial behind a clientside permission.Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea.Fixed file.AsyncRead returning garbage when the target file has no data.

steam validate gmod file dedi

  • Fixed a crash when trying to play bad ADPCM.
  • Fixed vgui_slideshow_display crashing the game without materials to display.
  • Improved save loading so it sets player ownership of spawned entities to a player in more cases.
  • Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer.
  • Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color.
  • Allowed physgunning persistent props when persistence is disabled.
  • Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes.
  • steam validate gmod file dedi

    We are releasing another small patch today.











    Steam validate gmod file dedi